Whether Chinese games are becoming real cultural exports — what Black Myth Wukong signalled and what still stands in the way.
Startup · Topic
Expert guides, analysis and tool comparisons on Chinese Gaming & Entertainment from the kurums.com Startup desk — written for business decision-makers and updated as the market moves.
Whether Chinese games are becoming real cultural exports — what Black Myth Wukong signalled and what still stands in the way.
How China went from banning consoles to building the world’s largest esports market with official backing.
How one-minute vertical dramas became a billion-dollar format and started conquering international markets.
How an anime fan site with scrolling comments became one of China’s most culturally distinctive video platforms.
How NetEase built China’s second gaming giant, and what its dramatic Blizzard split revealed about publishing power.
How licence approvals, playtime limits for minors and content review shape China’s gaming industry.
How Tencent became the world’s largest gaming company through domestic hits and a global acquisition spree.
How three university friends in Shanghai built the game that proved Chinese studios could lead global gaming.